Guild Master signs up
Before the event, your Guild Master clicks the registration NPC and presses Register. Only the Guild Master can register the guild.
Devias becomes a battlefield. Register your guild, fight for the switch and claim the throne. Every kill and every minute of control brings you closer to victory.

War days are spaced across the week. Sunday belongs to Castle Siege — Devias War takes a break.
Devias War starts at 21:30 on Monday, Wednesday and Friday. Scheduled rounds last 30 minutes, from 21:30 to 22:00 server time (Europe/Bucharest).
The registration NPC stands at Devias 44,23, at the War room entrance. Your Guild Master must register the guild before the round starts.
Before the event, your Guild Master clicks the registration NPC and presses Register. Only the Guild Master can register the guild.
The registration panel lists enrolled guilds with their emblems. Register for each event and prepare your team before the War starts.
When the event is active, members of registered guilds click the entrance NPC to enter the room. No chat command is needed.
Unregistered guilds cannot participate. Objective captures, War kills and control points are counted during the active event.
There is one switch on the battlefield. Your guild must control it before you can begin capturing the throne.

Click the switch to start a 15-second capture. Stay alive and nearby until the capture finishes. The capture window is shown to you; the ownership panel shows the controlling guild and player.

With the switch under your guild's control, click the Throne Register and complete its 20-second capture. Stay alive, remain nearby and keep control of the switch throughout the capture.
Capture attempts and successful captures are announced with [War]. Moving away or losing the conditions needed to capture interrupts your attempt. Holding the throne at the end alone does not decide the winner — Guild Points do.
Only kills between registered enemy guilds inside the active War room count. Kills between characters on the same account do not count. Taking down leadership earns more guild points.
Switch control earns guild points for each full accumulated minute of control.
Throne control earns three guild points for each full accumulated minute of control.
The player Killers ranking counts kills. Role bonuses increase Guild Points, rather than the player's kill count.
The unique guild with the highest Guild Points at the normal event finish wins. A tied first place does not award a champion.
Participants deal 30% less PvP damage during the active War in the event area. This gives teams more time to react and defend objectives.
Each consecutive victory adds another 5 percentage points of outgoing damage reduction to the champion guild in its next War. The reduction can reach 100%. When another guild wins, the previous champion's streak ends.
Press N during the event to open the in-game ranking and cycle between Killers, Guild Points and Holders.
Check Guild Points, player kills and accumulated switch control time. The page also shows the champion and the current switch and throne owners.
Rewards are based on the final rankings when the War ends. Killers, switch holders and the winning Guild Master each have their own prizes.

First, second and third place each receive one box. The player in first place also earns the Top Killer title.
See the champion's title ↗
Rewards go to the three players with the most accumulated switch control time. The Holder title normally goes to first place; if that player is also the winning Guild Master, the title passes to second place with positive holding time. The box rewards stay based on the top-three ranking.

The Guild Master of the winning guild receives both rewards and the GM title. The winner is the unique leader in Guild Points at the end.
Category rewards are cumulative: a player who places in both Killers and Holders can receive both prizes. Only players with a positive score or holding time qualify. Prizes are saved for the awarded character; if offline, log in to receive them. Make room in your inventory for box rewards.
All members of the winning guild receive +20% experience for 24 hours.
All members of the other registered guilds receive +5% experience for 24 hours.
The 24-hour period starts when a completed War has a unique winning guild. Eligible characters are the guild members at that moment, including offline members. Joining a guild afterwards does not grant the previous round's bonus. Reconnecting keeps the remaining duration.
Top Killer, Holder and the winning Guild Master each earn their own cosmetic title. Select a title to see how it is awarded.

Top Killer is an individual distinction. You can earn it even if your guild does not finish first in Guild Points. The title is cosmetic and does not add combat stats.
Press comma to hide or show War titles on your screen. Your preference is saved. Other players can still see your earned title, and toggling it does not show chat notifications.


The player with the most accumulated switch holding time at the end earns the Holder title. If that player is also the winning Guild Master, the title goes to second place instead. If there is no second player with positive holding time, no Holder title is awarded. You can earn it even if your guild does not win Guild Points. It remains until the next completed War result.
Press comma to hide or show War titles on your screen. Your preference is saved. Other players can still see your earned title, and toggling it does not show chat notifications.

The Guild Master of the unique winning guild in Guild Points earns the GM title. It belongs to that Guild Master, rather than every guild member, and remains until another completed War awards the GM title.
Press comma to hide or show War titles on your screen. Your preference is saved. Other players can still see your earned title, and toggling it does not show chat notifications.
Victory unlocks a separate room in Devias for the winning guild. Every current member can enter; access is not limited to the Guild Master.
Speak to the WarDevias Keeper at the entrance. The NPC admits members of the guild that won the last completed War through Guild Points.
Your guild keeps access between events, until another guild wins and becomes the new owner. Capturing the throne during an active War does not immediately transfer this room.
Every current member of the champion guild can enter through the Keeper.
The chamber stays with the champion guild until another guild wins a completed War.
No. Only the Guild Master can register. Once the guild is enrolled, its members can enter through the NPC while the event is active.
No. The switch capture takes 15 seconds. Once your guild controls it, you can begin the throne's separate 20-second capture.
No. Use the Throne Register interaction and complete the capture progress. Sitting is not the capture action.
No. Victory goes to the unique leader in Guild Points when the event ends normally.
No. Sunday is reserved for Castle Siege. Devias War runs on Monday, Wednesday and Friday.
Each top-three Killer receives 1 Noxus Box; each top-three switch Holder receives 1 Ancient Box. The winning Guild Master receives 250 WCoin and 1 Noxus Box. All winning-guild members receive +20% XP for 24 hours, and members of the other registered guilds receive +5% XP for 24 hours.
Each player can hide War titles on their own screen with comma (,). This does not remove your title or affect what other players see.
Only current members of the guild that won the last completed War through Guild Points. The WarDevias Keeper checks access at the entrance. Ownership remains with the champion guild until another guild wins a completed War.