NOXUS MU / GUILD BATTLE EVENT

One room.
One throne.
Your guild's war.

Devias becomes a battlefield. Register your guild, fight for the switch and claim the throne. Every kill and every minute of control brings you closer to victory.

15 secSwitch capture
20 secThrone capture
GuildsRegistered only
The throne inside the Devias War room
IN-GAME REFERENCE / THE DEVIAS THRONE
THREE BATTLES EACH WEEK

Monday. Wednesday. Friday.

War days are spaced across the week. Sunday belongs to Castle Siege — Devias War takes a break.

MONDevias War21:30
TUERest dayNo Devias War
WEDDevias War21:30
THURest dayNo Devias War
FRIDevias War21:30
SATRest dayNo Devias War
SUNCastle SiegeDevias War paused

Devias War starts at 21:30 on Monday, Wednesday and Friday. Scheduled rounds last 30 minutes, from 21:30 to 22:00 server time (Europe/Bucharest).

YOUR GUILD / YOUR PLACE IN THE WAR

Register first. Enter together.

The registration NPC stands at Devias 44,23, at the War room entrance. Your Guild Master must register the guild before the round starts.

01 / REGISTER

Guild Master signs up

Before the event, your Guild Master clicks the registration NPC and presses Register. Only the Guild Master can register the guild.

02 / GATHER

Bring your guild

The registration panel lists enrolled guilds with their emblems. Register for each event and prepare your team before the War starts.

03 / ENTER

Click the NPC to enter

When the event is active, members of registered guilds click the entrance NPC to enter the room. No chat command is needed.

04 / COMPETE

Fight inside the room

Unregistered guilds cannot participate. Objective captures, War kills and control points are counted during the active event.

ONE SWITCH / ONE THRONE

Open the path. Take the seat of power.

There is one switch on the battlefield. Your guild must control it before you can begin capturing the throne.

The clickable switch in the War room
FIRST OBJECTIVE / SWITCH

Fifteen seconds under pressure.

Click the switch to start a 15-second capture. Stay alive and nearby until the capture finishes. The capture window is shown to you; the ownership panel shows the controlling guild and player.

15 sec capture1 point / minute heldUnlocks throne capture
The throne used for registration and capture, rather than sitting
FINAL OBJECTIVE / THRONE

Twenty seconds to claim it.

With the switch under your guild's control, click the Throne Register and complete its 20-second capture. Stay alive, remain nearby and keep control of the switch throughout the capture.

20 sec capture3 points / minute heldRequires your guild's switch

Capture attempts and successful captures are announced with [War]. Moving away or losing the conditions needed to capture interrupts your attempt. Holding the throne at the end alone does not decide the winner — Guild Points do.

FIGHTERS SCORE KILLS / GUILDS WIN POINTS

Every role has its value.

Only kills between registered enemy guilds inside the active War room count. Kills between characters on the same account do not count. Taking down leadership earns more guild points.

1Guild MemberGuild point per kill
3Battle MasterGuild points per kill
5AssistantGuild points per kill
10Guild MasterGuild points per kill
HOLD / SWITCH

+1 point each minute

Switch control earns guild points for each full accumulated minute of control.

HOLD / THRONE

+3 points each minute

Throne control earns three guild points for each full accumulated minute of control.

PLAYER / KILL COUNT

One kill is one kill

The player Killers ranking counts kills. Role bonuses increase Guild Points, rather than the player's kill count.

VICTORY / GUILD POINTS

Finish with the lead

The unique guild with the highest Guild Points at the normal event finish wins. A tied first place does not award a champion.

LONGER FIGHTS / A CHANCE TO CHALLENGE

Dominance comes at a cost.

WAR ROOM PVP

30% less outgoing damage.

Participants deal 30% less PvP damage during the active War in the event area. This gives teams more time to react and defend objectives.

CONSECUTIVE CHAMPIONS

The next War gets harder.

Each consecutive victory adds another 5 percentage points of outgoing damage reduction to the champion guild in its next War. The reduction can reach 100%. When another guild wins, the previous champion's streak ends.

−35%After 1 win−40%After 2 wins−45%After 3 wins
KNOW THE LEAD / CHOOSE YOUR NEXT MOVE

Follow the War as it unfolds.

Press N during the event to open the in-game ranking and cycle between Killers, Guild Points and Holders.

THE FINAL STANDINGS / YOUR REWARDS

Make your place count.

Rewards are based on the final rankings when the War ends. Killers, switch holders and the winning Guild Master each have their own prizes.

PLAYER KILLS

Top 3 Killers

Noxus Box
1 Noxus BoxFor each of the top three players

First, second and third place each receive one box. The player in first place also earns the Top Killer title.

See the champion's title ↗
SWITCH CONTROL TIME

Top 3 Holders

Ancient Box
1 Ancient BoxFor each of the top three players

Rewards go to the three players with the most accumulated switch control time. The Holder title normally goes to first place; if that player is also the winning Guild Master, the title passes to second place with positive holding time. The box rewards stay based on the top-three ranking.

WINNING GUILD MASTER

Lead your guild to victory.

Noxus Box reward
250 WCoin+ 1 Noxus Box

The Guild Master of the winning guild receives both rewards and the GM title. The winner is the unique leader in Guild Points at the end.

Category rewards are cumulative: a player who places in both Killers and Holders can receive both prizes. Only players with a positive score or holding time qualify. Prizes are saved for the awarded character; if offline, log in to receive them. Make room in your inventory for box rewards.

+20% XP
WINNING GUILD / ALL MEMBERS

A victory that keeps rewarding you.

All members of the winning guild receive +20% experience for 24 hours.

24 HOURS
+5% XP
OTHER REGISTERED GUILDS / ALL MEMBERS

Keep growing. Come back stronger.

All members of the other registered guilds receive +5% experience for 24 hours.

24 HOURS

The 24-hour period starts when a completed War has a unique winning guild. Eligible characters are the guild members at that moment, including offline members. Joining a guild afterwards does not grant the previous round's bonus. Reconnecting keeps the remaining duration.

THREE DISTINCTIONS / YOUR WAR TITLES

Let your victories speak.

Top Killer, Holder and the winning Guild Master each earn their own cosmetic title. Select a title to see how it is awarded.

Top Killer silver and red skull emblem
1st place in KillersVisible above your characterPersists after reconnecting

Your name. Your title.

Top Killer is an individual distinction. You can earn it even if your guild does not finish first in Guild Points. The title is cosmetic and does not add combat stats.

,
Choose what you see.

Press comma to hide or show War titles on your screen. Your preference is saved. Other players can still see your earned title, and toggling it does not show chat notifications.

In-game reference: Alexandru displaying the Top Killer emblem above the character name
IN-GAME REFERENCE / TOP KILLER
GUILD POINTS WINNER / EXCLUSIVE ACCESS

A chamber your guild earns.

Victory unlocks a separate room in Devias for the winning guild. Every current member can enter; access is not limited to the Guild Master.

WARDEVIAS KEEPER / THE ENTRANCE NPC

Only the champions pass.

Speak to the WarDevias Keeper at the entrance. The NPC admits members of the guild that won the last completed War through Guild Points.

Your guild keeps access between events, until another guild wins and becomes the new owner. Capturing the throne during an active War does not immediately transfer this room.

Winning guild members onlyAccess through the entrance NPCDevias · 42,60
All

Current guild members

Every current member of the champion guild can enter through the Keeper.

Next

Victory decides ownership

The chamber stays with the champion guild until another guild wins a completed War.

BEFORE YOU ENTER

Know your War.

Can a regular member register the guild?

No. Only the Guild Master can register. Once the guild is enrolled, its members can enter through the NPC while the event is active.

Does the switch need an extra 20-second hold?

No. The switch capture takes 15 seconds. Once your guild controls it, you can begin the throne's separate 20-second capture.

Do I sit on the throne to capture it?

No. Use the Throne Register interaction and complete the capture progress. Sitting is not the capture action.

Does the final throne owner automatically win?

No. Victory goes to the unique leader in Guild Points when the event ends normally.

Is Devias War held on Sunday?

No. Sunday is reserved for Castle Siege. Devias War runs on Monday, Wednesday and Friday.

What are the event rewards?

Each top-three Killer receives 1 Noxus Box; each top-three switch Holder receives 1 Ancient Box. The winning Guild Master receives 250 WCoin and 1 Noxus Box. All winning-guild members receive +20% XP for 24 hours, and members of the other registered guilds receive +5% XP for 24 hours.

Can someone else hide my Top Killer title?

Each player can hide War titles on their own screen with comma (,). This does not remove your title or affect what other players see.

Who can enter the champion room?

Only current members of the guild that won the last completed War through Guild Points. The WarDevias Keeper checks access at the entrance. Ownership remains with the champion guild until another guild wins a completed War.