Enter alone
A solo dungeon concept. Bring your character, your build and your ambition.
Conquer the waves. Break the guardians.
Face the ruler of the realm.
THE SUNDAY FINALE NOXARIONSix realms of danger.
A Sunday made for legends.
After clearing all three waves, face Medusa.
After clearing all three waves, face Nightmare.
After clearing all three waves, face Selupan.
After clearing all three waves, face Nix.
After clearing all three waves, face God of Darkness.
After clearing all three waves, face Kundun.
After clearing all three waves, face Noxarion End Dragon.
Guide preview · Final quantities, timers and solo scaling are pending. Marked test stats may change.
A glimpse beyond the last gate.
The spoils that make every descent matter.
Boss-specific drops are awaiting confirmation.
Shared reward preview. Day-specific quantities, chances and boss drops are awaiting confirmation.
Three waves. Three guardians. Noxarion awaits.

A solo dungeon concept. Bring your character, your build and your ambition.
Clear three monster waves, each with its own guardian. Then face the final boss.
Explore the existing boss leaderboards and challenge the recorded clear times.
Open rankings ↗Beneath the tide. Beyond salvation.

LV 400 · 45,000,000 HP PROPOSED
Three chambers, three guardians and one ancient leviathan. Break the seals beneath the cathedral before the tide claims its final chamber.
Thalassar, Tidekeeper



Kill the acolytes before they finish the flood ritual. The tidekeeper marks a lane before his piercing strike.
Channels rising water; interrupt by defeating the caster.
Siren Call pulls you toward a marked pool.
Piercing Current: move out of the marked lane.
Nereth, the Sunken Oracle



Shatter three coral seals between pulls. Move away from the oracle’s echo before it detonates.
Frontal coral cleave.
Ambushes from the edge of the arena.
Echo of the Deep leaves delayed detonations.
Vorun, the Chainwarden



Destroy the harpooners first. Break Vorun’s anchor to remove his shield before the next chain cast.
Heavy melee strike with a visible wind-up.
Harpoon line pulls you into the guardian’s reach.
Anchor of Despair: defeat the summoned anchor.
Tidal Judgment sweeps three lanes. Break the exposed heart after each tide.
Avoid marked water lanes. The boss becomes vulnerable after each Tidal Judgment.
Two abyssal sirens join the fight. Defeat them before they restore the heart shield.
Safe ground shrinks. Break the final heart shield and finish Leviathan before the cathedral floods.
Proposed: 8 per clear. Exchange 80 for a Cathedral Reliquary.
Proposed: one personal cache per clear; jewel and upgrade material contents to be configured.
Proposed cosmetic title for a deathless clear under 12 minutes.
Stage 2 unlocked · Level 400 · 1 Abyssal Sigil per run
Design preview · Mechanics, entry conditions, HP, spawn counts and rewards are proposed for this chapter. Game implementation and balancing are still required.
Ten souls. One throne. No second dawn.

LV 400 · 850,000,000 HP PROPOSED
Two linked parties. Synchronized kills, shared impact zones and a collapsing throne room. This chapter is built around ten players acting as one.
Suggested jobs, flexible classes.
Eclipse Warden


Assign one group to each gate. Defeat both wardens within 15 seconds or the surviving gate restores them.
Flanks the support players.
Twin Gate: two copies, one for each party.
Solar Inquisitor


One player carries the solar brand into each shadow well. The other group interrupts the forge channel.
Feeds the forge while alive.
Solar Brand: marked players resolve it away from teammates.
Astrael, the Fallen Regent



Split the raid between the light and shadow platforms. Destroy the paired conduits within ten seconds to expose Astrael.
Fixates a player; kite until the frontline intercepts.
Channels energy into a conduit.
Equinox: both groups must break a conduit together.
Two linked aspects, a shared health pool and a final collapsing arena.
Two parties fight Sun and Moon aspects in separate halves. Both share Veyrath’s 850M HP. Swap sides on Eclipse Mark.
Reunite in the central arena. Spread for Starfall, then stack five players on each of two impact zones to share the damage.
The outer tiles collapse. Destroy Eclipse Remnants before they reach the throne. Veyrath enrages at eight minutes.
Proposed: 20 per eligible player for a complete clear. Exchange 200 for a Sovereign Reliquary.
Proposed: one personal cache per player. Rare upgrade pool and chances need final configuration.
Proposed title for all ten players when the raid clears with no deaths.
Stage 4 unlocked · Level 400 · 1 Eclipse Seal per player
Design preview · Mechanics, entry conditions, HP, spawn counts and rewards are proposed for this chapter. Game implementation and balancing are still required.